![]() ![]() ![]() This is the drawback of mill - you are playing a bunch of what amount to overcosted burn spells. Dream Twist mills three cards, which takes away 5 percent of an opponent's starting library. Bump in the Night deals three damage to an opponent, which takes away 15 percent of their starting life total. Take for example, Bump in the Night and Dream Twist. What this means is that milling one card is one-third the power of dealing one damage to an opponent. A burn deck is designed to get your opponent's life total from 20 to zero as fast as possible, while a mill deck's goal is to get an opponents library from 60 to zero as quickly as possible. Think about it - two constants in every game of competitive Magic is that players start with 20 life and (typically) 60 cards in their deck. I mentioned in the intro that playing mill is much the same as playing burn. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |